healthtech start up

How I tackled wellness’s biggest barrier –cognitive load– with the Weekly Wrap-Up feature

Dot lacked clear product direction, and without research, it was unclear if the app met users’ needs.
Our task: to uncover user pain points –which turned out to be cognitive load in wellness tracking– and craft solutions that aligned with both user and business needs

ROLE

Lead Designer,
UX Researcher, Wireframer, Prototyper, Workshop Facilitator

Lead Designer, UX Researcher, Wireframer, Prototyper, Workshop Facilitator

Lead Designer, UX Researcher, Wireframer, Prototyper, Workshop Facilitator

team

2 UX/UI Designers

company

Dot.

stakeholder

CEO

time frame

6 weeks

Impact

4.8/5 ease-of-use rating

4.8/5 ease-of-use rating

Reduction of cognitive load in tracking wellness goals

Reduction of cognitive load in tracking wellness goals

4.7/5 user satisfaction rating

Strong intent to keep using the feature

Strong intent to keep using the feature

Simplified progress tracking

Users stay on track without getting overwhelmed by data analysis

Boosted consistency

Users inspired to stay on track with their wellness goals leading to long-term success

“The analysis was handed to me and it helped me understand my progress quickly”

“It feels like the app is acknowledging my efforts –it’s reassuring, giving me positive reinforcement”

“It’s reminding of me of my goals every week, helping me stay on the ball with my goals”

Back to the details

My process

ramp-up

The product wasn’t backed by research (yet)

Dot’s wellness app was developed with limited user research, leading to assumptions about which solutions users needed. The stakeholder wanted our team to add gamification features to the app, but without research to back gamification features up, it felt like a good moment to pause and dig deeper.

Dot’s wellness app was developed with limited user research, leading to assumptions about which solutions users needed.

The stakeholder wanted our team to add gamification features to the app, but without research to back gamification features up, it felt like a good moment to pause and dig deeper

I recommended pivoting to focus on discovering foundational user needs first, with the understanding that we could later evaluate if gamification aligned with both user and business goals. After walking the stakeholder through our approach, they were on board with the pivot.

How I helped the stakeholder see the value of user research

Empathized with the stakeholder’s desire to roll out features quickly, assuring them that we could complete user research and still meet project timelines

Explained how user research would help identify the core issues users face, giving us a clearer direction for crafting more effective solutions

Acknowledged their desire for user retention, but suggested that gamification might not be the only solution—research could uncover other effective retention strategies

Tied the solution back to business needs, highlighting that designing based on user needs would lead to higher engagement, which would ultimately improve the bottom line

discover

User interviews revealed that cognitive load is a major barrier to wellness

Through interviews with 8 participants from Dot’s target demographic, we discovered 14 insights that we had to prioritize. Our main discovery was that many wellness apps contribute to the already immense cognitive load of wellness. To truly support users on their wellness journey, we needed to design a solution that reduced cognitive load in helping users track their wellness goal progress.

Through interviews with 8 participants from Dot’s target demographic, we discovered 14 insights that we had to prioritize. Our main discovery was that many wellness apps contribute to the already immense cognitive load of wellness. To truly support users on their wellness journey, we needed to design a solution that reduced cognitive load in helping users track their wellness goal progress.

Through interviews with 8 participants from Dot’s target demographic, we discovered 14 insights that we had to prioritize. Our main discovery was that many wellness apps contribute to the already immense cognitive load of wellness.


To truly support users on their wellness journey, we needed to design a solution that reduced cognitive load in helping users track their wellness goal progress.

define

Turning user stories into personas to keep empathy at the core of design

By listening to real user experiences, I was able to create personas that truly reflect their needs and struggles. These personas became my guide, helping me stay connected to users and keep their perspectives at the heart of every design decision.

Brainstorming solutions based on research insights

We brainstormed solutions for the insights we discovered by first crafting POV statements and HMW questions to connect the dots between user research and empathetic solutions.

POV

Users need intuitive methods to log and track their wellness activities because the cognitive load of managing wellness can lead to abandonment of the practice altogether

HMW

How might we decrease the cognitive load of logging and tracking one’s wellness journey?

Facilitating a workshop to brainstorm solutions based on the HMWs

I led a workshop to brainstorm solutions to our HMW questions, giving the team space to collaborate and come up with user-focused ideas together. It was a chance to align and explore creative directions for the next steps.

Prioritizing solutions by analyzing business and user needs

We had just two weeks left, so we brainstormed solutions and then plotted them on an impact-feasibility matrix to visually compare them and choose the solution that was the best of both feasibility and impact.

Zeroing in on a concept

Why the Weekly Wrap Up feature?

High impact as it addresses the most amount of user needs that were found in the research phase

Feasible within the 2 weeks we had left in the timeline

Integrates other proposed solutions, such as data visualization and notifications

Differentiates the company, as swipeable reports aren’t commonly seen in the wellness space

Includes gamification elements, tying the solution back to the stakeholder’s original request

Some other concepts we explored
define

Turning user stories into personas to keep empathy at the core of design

By listening to real user experiences, I was able to create personas that truly reflect their needs and struggles. These personas became my guide, helping me stay connected to users and keep their perspectives at the heart of every design decision.

Brainstorming solutions based on research insights

We brainstormed solutions for the insights we discovered by first crafting POV statements and HMW questions to connect the dots between user research and empathetic solutions.

POV

Users need intuitive methods to log and track their wellness activities because the cognitive load of managing wellness can lead to abandonment of the practice altogether

HMW

How might we decrease the cognitive load of logging and tracking one’s wellness journey?

Facilitating a workshop to brainstorm solutions based on the HMWs

I led a workshop to brainstorm solutions to our HMW questions, giving the team space to collaborate and come up with user-focused ideas together. It was a chance to align and explore creative directions for the next steps.

Prioritizing solutions by analyzing business and user needs

We had just three weeks left, so we brainstormed solutions and then plotted them on an impact-feasibility matrix to visually compare them and choose the solution that was the best of both feasibility and impact.

Zeroing in on a concept

Why the Weekly Wrap Up feature?

High impact as it addresses the most amount of user needs that were found in the research phase

Feasible within the 3 weeks we had left in the timeline

Integrates other proposed solutions, such as data visualization and notifications

Differentiates the company, as swipeable reports aren’t commonly seen in the wellness space

Includes gamification elements, tying the solution back to the stakeholder’s original request

Some other concepts we explored
develop

Making sure the team is on the same page

User flows

We started by creating user flows for the Weekly Wrap-Up feature to align on the concept of the design and guide the development team.

Hand sketch workshop

Next, I facilitated a workshop where we sketched wireframes to communicate our ideas to each other and then combined the best elements of each for the higher-fidelity design.

validate

Lo-fi Usability Testing

We were cognisant of our time constraints, only having 2 ½ weeks left to design, but we needed to make sure the concept of the feature addresses user needs.

The concepts we tested:

If the feature decreases cognitive load of tracking wellness data

If progress is illustrated in an easily understood way

If the feature helps users maintain consistency

If the feature is fun for the user (gamification elements)

Finding: the solution was validated

The average user satisfaction score was 4.7/5 when asked if users would use the feature

User quotes supported the hypothesis that this feature would decrease cognitive load in wellness tracking

But it didn’t decrease cognitive load as much as we hoped

Before

4/6 users didn’t understand that the quiz is well...a quiz

After

Clearer question prompts and actionable options to guide users

Before

Users lacked context to track progress and felt overwhelmed by data

After

Contextualised data and improved visual hierarchy to reduce overwhelm

Hi-fi Usability Testing

Hi-fi Usability Testing

The concepts we tested:

If the iterations further decreased cognitive load of tracking wellness data

If progress is still illustrated in an easily understood way

If users successfully completed the quiz, which majority weren’t able to in the previous test

If users find the feature delightful

Metrics

Task Completion Rate of Quiz

With a fail defined as 40% or more users not recognizing the quiz (not realizing there’s options to be selected or trying to swipe through more than once)

Preference for Features

User Satisfaction Scores

Finding: Users saw a decrease in cognitive load

5/5 users completed the quiz with no fails

Users gave the feature a 4.8/5 ease-of-use score, showing that progress was easy to track, decreasing cognitive load

We needed one more iteration on the Goal Progress screen

Before

Progress was unclear, and the flow felt disjointed

After

Clear progress, cohesive flow, and intuitive visuals

the solution

The Weekly Wrap-Up feature

Impact

4.8/5 ease-of-use rating

Reduction of cognitive load in tracking wellness goals

4.7/5 user satisfaction rating

Strong intent to keep using the feature

Simplified progress tracking

Users stay on track without getting overwhelmed by complexity

Boosted consistency

Inspires to users stay on track with their wellness goals for long-term success

“The analysis was handed to me and it helped me understand my progress quickly”

“It feels like the app is acknowledging my effort –it’s reassuring, it’s giving me positive reinforcement”

“It’s reminding of me of my goals every week, helping me stay on the ball with my goals”

Impact

4.8/5 ease-of-use rating

Reduction of cognitive load in tracking wellness goals

4.7/5 user satisfaction rating

Strong intent to keep using the feature

Simplified progress tracking

Users stay on track without getting overwhelmed by data analysis

Boosted consistency

Users inspired to stay on track with their wellness goals leading to long-term success

“The analysis was handed to me and it helped me understand my progress quickly”

“It feels like the app is acknowledging my efforts –it’s reassuring, giving me positive reinforcement”

“It’s reminding of me of my goals every week, helping me stay on the ball with my goals”

My learnings

Stakeholder buy-in is just as important as the design itself

Empathy isn't only for users

Beautiful UI matters as much as thoughtful UX

Stakeholder buy-in is just as important as the design itself

Empathy isn't only for users

Beautiful UI matters as much as thoughtful UX

Stakeholder buy-in is just as important as the design itself

Empathy isn't only for users

Beautiful UI matters as much as thoughtful UX

Go on then, look at my next case study

Go on then,
look at my next case study